Developer
It’s not a bug – it’s an undocumented feature
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As a passionate game designer with experience in front-end development and having worked as a lecturer for development for game design students, I have extensive experience as a technical game designer. I'm capable of combining not only this knowledge to greatly improve the development of projects but can also act as a communicator between the two departments. Since both areas are deeply interconnected I'm capable of developing and designing complex working systems and mechanics.
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Prototyping is an essential stage for any games project. Testing out systems, mechanics, technical challenges and general implementation requirements does not only shorten the development but can also completely bypass dead ends or pit falls. Prototyping also heavily plays into the iterative nature of a games development process and my capabilities to quickly test out features are an invaluable tool for any games project.
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I garnered a experience as a front-end developer during a long-term project with Flash for Facebook.
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During my lectureship at the Mediadesign Hochschule Berlin for the game design department I lectured the following modules:
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