johannes zint
Producer
Project Management
Monetization
Quality Assurance
Game Designer
Systems and Mechanics
Interface Design
Balancing
Prototyping
Developer
Technical Game Designer
Prototyping
Frontend
Lecturer
systems and mechanics
Systemdesign
Game mechanics
interface design
Conceptualization
First design sketches (buttons and other elements)
Digital implementation
User experience Design
balancing
Testing and quality assurance
Feedback processing
prototyping
Paper prototyping
Rapid prototyping
Feature prototyping
Digital prototypes
Pitch Docs
Producer
Project Management
Monetization
Quality Assurance
Game Designer
Systems and Mechanics
Interface Design
Balancing
Prototyping
Developer
Technical Game Designer
Prototyping
Frontend
Lecturer